Details
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Bug
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Resolution: Invalid
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P2: Important
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None
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Qt 3D Studio 2.3
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None
Description
When a mesh is passing an adjacent or intersecting mesh the order seems to change.
Observed:
- The point of flipping seems to be affected by the camera angle.
- camera angle close to 0°: Order flips at the middle of the passing object. (like on the screenshots)
- camera angle close to, but below 45°: Order flips immediately.
- The issue disappears per axis when using a camera angle > 45°.
The provided project has 5 cameras with different angles to make the issue more clear.
On the screenshots:
- Left side: QT build in material
- Right side: custom shader (just setting fragOutput to color property, nothing fancy)