Details
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Task
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Resolution: Done
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P1: Critical
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Open Source Release
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None
Description
Enable Qt 3D Studio runtime to run on top of OpenGL ES 2.0. In the first phase we'll need to require some additional extensions to try to match the OpenGL ES 3.0 feature set as closely as possible. Another item will be created later for trying to support even plain OpenGL ES 2.0.
Attachments
Issue Links
- relates to
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QT3DS-35 Handling target HW specific limitations in the editor application
- Closed
For Gerrit Dashboard: QT3DS-36 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
207595,1 | Port studio shaders to GLES2 | master | qt3dstudio/tqtc-qt3dstudio | Status: ABANDONED | -2 | 0 |
207596,1 | Add GLES2 backend to runtime | master | qt3dstudio/tqtc-qt3dstudio | Status: ABANDONED | -2 | 0 |
208254,5 | Port studio shaders for GLES2 | master | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |
208255,7 | Add GLES2 backend to runtime | master | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |
213192,5 | Improve custom material GLES2 support | master | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |
218744,5 | Enable hdr image conversion to batch loader with es2 | master | qt3dstudio/qt3dstudio | Status: MERGED | +2 | 0 |