Some objects that have had freeze transforms function can have issues when doing the export from Maya to 3D Studio.

      This is cause if the pivot is not set to 0,0,0 point and in 3D Studio object will move according where its pivot is related to 0,0,0

      One quick solution is to bake pivot point while export to the objects transform.

      Could add this as an optional setting that could save time for the artist.

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            tetammin Teemu Tamminen
            tero.pelkonen Tero Pelkonen
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved:

                Estimated:
                Original Estimate - 1 day, 2 hours
                1d 2h
                Remaining:
                Remaining Estimate - 1 day, 2 hours
                1d 2h
                Logged:
                Time Spent - Not Specified
                Not Specified

                  There are no open Gerrit changes