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  1. Qt 3D Studio
  2. QT3DS-4041

Peformances issues with the internal hashing function

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P2: Important P2: Important
    • Qt 3D Studio 2.6
    • Qt 3D Studio 2.4
    • OpenGL Runtime
    • None
    • aee9f758b2fe152d95dcd7ac9776b4e0cd765d0c

      Here you find my results with Qt3dStudio 2.4 and using a release with debug information build. The example I used for this was the “dynamicelement” example.

      I used vtune for this. It is now free for commercial use.

       

      The question is, why is the hash for all elements created during the find and not directly during creation and then cached? It seems to be that every find the hash is recalculated every time.

       

      Please benchmark the hash functionality with the latest Qt3dStudio version, to verify my results and then fix it when possible. Thanks.

       

        1. vtune_2.jpg
          637 kB
          Axel Menzel
        2. vtune_4.jpg
          679 kB
          Axel Menzel
        3. vtune_1.jpg
          799 kB
          Axel Menzel
        4. vtune_3.jpg
          606 kB
          Axel Menzel
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            anmaatta Antti Määttä
            acki Axel Menzel
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              Created:
              Updated:
              Resolved:

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