Details
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Suggestion
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Resolution: Done
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P2: Important
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None
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None
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90dd0bdcf1c9e3a1eddee8abcf4307c06e82e37b
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Qt Quick 3D - Week 7/8
Description
A projection matrix can be very handy in many cases. Could you please add it to the embedded uniforms. For now, I'm using a workaround like:
mat4 projectionMatrix = viewProjectionMatrix * inverse(viewMatrix);
But it requires calculations that can be dropped in case of embedded uniform.