Details
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Suggestion
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Resolution: Done
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P1: Critical
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Open Source Release
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None
Description
In the editor there should be an option for the designer to select different backwards facing 3D surfaces removal for a material (so called face culling). Usual options for face culling are:
- None, all 3D surfaces are drawn regardless of their facing direction from the camera.
- Back facing (usually the default option), 3D surfaces facing away from the camera are not drawn.
- Front facing, 3D surfaces facing towards the camera are not drawn.
As an example glass balls don't look right without the culling options.
Attachments
Issue Links
- resulted in
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QT3DS-1625 Make face culling configurable per material
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- Closed
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