Details
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Technical task
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Resolution: Unresolved
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P2: Important
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None
Description
Simple cases (just a main pass) need no additions in the framegraph.
For multi-pass:
- Non-main passes need extra magic.
- BufferBlit needs a BlitFramebuffer framegraph node.
I think this could be problematic the same way QT3DS-651 is.
Attachments
Issue Links
- relates to
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QT3DS-651 Materials: Non-standard blend modes for layers with shader and FBO-based workarounds
- Closed