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  1. Qt 3D Studio
  2. QT3DS-101 Enhance Layer Support in Runtime 2.0
  3. QT3DS-650

Some (standard) layer blend modes do not produce expected results

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      Multiply/Add/Subtract need some further testing since now some of these produce different results in the editor.

      This has something to do with the background (since only the areas where the source texture has alpha=0 are affected, or something like that).

      -> there's a discard in 3DS1 compositor shader

        For Gerrit Dashboard: QT3DS-650
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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