Details
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Bug
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Resolution: Out of scope
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Not Evaluated
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None
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6.3.0 Beta2
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None
Description
I use single shader for skinned/semi-skinned and not skinned meshes. The shader works as long as there is a Joint node in the scene. If there are no joints, it shows an error and the mesh is not visible.
"ERROR: :10: 'qt_boneTransforms' : undeclared identifier.
To bypass the problem a dummy joint can be added to the scene.