As I know, Quick3D supports maximum 8 morph targets and remains will be ignored. But Custom QQuick3DGeometry can only support one morph target.
Some code is out of sync in qssgmesh_p.h and qquick3dgeometry.h when handle QSSGMesh::MeshInternal and QSSGMesh::RuntimeMeshData.
Finally, any plan to support more morph targets? 8 morph targets is not enough in practice.
For Gerrit Dashboard: QTBUG-101671 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
413324,27 | Update QQ3D morph animation to use a vertex texture | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |