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  1. Qt
  2. QTBUG-102124

Make debug geometry reflect physics engine state exactly

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    Details

    • Type: Task
    • Status: Closed
    • Priority: Not Evaluated
    • Resolution: Fixed
    • Affects Version/s: None
    • Fix Version/s: None
    • Component/s: Quick: 3D
    • Labels:
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      Description

      Currently, the debug geometry lives in the scene at the same level as the collision shape. This means that if there is a scene transformation that is not supported by the physics engine, the debug geometry will still show the effects of that transformation, e.g. if a non-uniform scale is applied to a sphere shape.

      The solution is probably to make all debug models live at the top level, and apply transforms from PxRigidActor::getGlobalPose().

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            Assignee:
            jokarlss Jonas Karlsson
            Reporter:
            tvete Paul Olav Tvete
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              Dates

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              Updated:
              Resolved:

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