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  1. Qt
  2. QTBUG-103191

Optimize skybox/lightprobe

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    Details

    • Type: Task
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: None
    • Fix Version/s: 6.4
    • Component/s: Quick: 3D
    • Labels:
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      Description

      • Skybox rendering should be done at the end of the opaque pass, not the start.
      • The lightprobe should be independent of the skybox, since it does not need the same resolution, and it may not need to be updated as often. (Prefiltering makes updating the lightprobe a lot more expensive than the skybox.)
      • It should be possible to create a procedural skybox that only uses a shader, without generating or storing any data.

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              Assignee:
              qt.team.graphics.and.multimedia Qt Graphics Team
              Reporter:
              tvete Paul Olav Tvete
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                Dates

                Created:
                Updated:
                Resolved:

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