Details
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Bug
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Resolution: Done
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P2: Important
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6.4.0
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None
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c00de65fec (qt/qtquick3d/dev) c00de65fec (qt/tqtc-qtquick3d/dev) a5bc91f609 (qt/qtquick3d/6.4) a5bc91f609 (qt/tqtc-qtquick3d/6.4) a5bc91f609 (qt/qtquick3d/6.4.0) a5bc91f609 (qt/tqtc-qtquick3d/6.4.0) a5bc91f609 (qt/qtquick3d/6.4.1)
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2022 Qt Quick 3D: Week 19-20, 2022 Qt Quick 3D: Week 21-22, 2022 Qt Quick 3D: Week 39-40
Description
When baking a specific Quixel asset and creating a PrincipledMaterial that sets the heightMap, it fails with the following error message:
NVD3DREL: GR-805 : DX9 Overlay is DISABLED QSpirvCompiler: Failed to parse shader Failed to compile fragment shader "mesh default material pipeline-- ;hasLighting=true;hasIbl=true;lightCount=1;specularEnabled=true;fresnelEnabled=true;specularModel=KGGX;;diffuseMap={;;;;};emissiveMap={;;;;};specularMap={;;;;};baseColorMap={enabled=true;;;identity=true;};bumpMap={;;;;};specularAmountMap={;;;;};normalMap={enabled=true;;;identity=true;};clearcoatNormalMap={;;;;};opacityMap={;;;;};roughnessMap={enabled=true;;;identity=true;};metalnessMap={;;;;};occlusionMap={;;;;};translucencyMap={;;;;};heightMap={enabled=true;;;identity=true;};clearcoatMap={;;;;};clearcoatRoughnessMap={;;;;};transmissionMap={;;;;};thicknessMap={;;;;};opacityMap_channel=R;roughnessMap_channel=G;metalnessMap_channel=R;occlusionMap_channel=R;translucencyMap_channel=R;heightMap_channel=R;clearcoatMap_channel=R;clearcoatRoughnessMap_channel=R;transmissionMap_channel=R;thicknessMap_channel=R;boneCount=0;alphaMode=Default;;vertexAttributes={position=true;normal=true;texcoord0=true;;;;}};morphTargetCount=0;morphTarget0Attributes={;;;;;;}};morphTarget1Attributes={;;;;;;}};morphTarget2Attributes={;;;;;;}};morphTarget3Attributes={;;;;;;}};morphTarget4Attributes={;;;;;;}};morphTarget5Attributes={;;;;;;}};morphTarget6Attributes={;;;;;;}};morphTarget7Attributes={;;;;;;}}" "ERROR: :856: 'qt_NormalMap_uv_coords1' : undeclared identifier \nERROR: :856: '=' : cannot convert from ' global float' to ' temp highp 2-component vector of float'\nERROR: :856: '' : compilation terminated \nERROR: 3 compilation errors. No code generated."
Commenting out the heightMap makes it work.
Note that I tried reproducing this with a #Cube and some cc00 textures for the bug report, and it does not reproduce there, so there might be something going wrong with baking the model. I ran balsam on the LOD0 mesh with no extra parameters.
The code used to show it is a modified version of the runtimeloader example (note files have been renamed from the source data):
/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick import QtQuick.Window import QtQuick.Controls import Qt.labs.platform import Qt.labs.settings import QtQuick3D import QtQuick3D.Helpers import QtQuick3D.AssetUtils Window { visible: true width: 800 height: 600 //! [base scene] View3D { id: view3D anchors.fill: parent environment: SceneEnvironment { probeExposure: 0.0 backgroundMode: SceneEnvironment.SkyBox temporalAAEnabled: true lightProbe: Texture { source: "maps/OpenfootageNET_lowerAustria01-1024.hdr" } } // DirectionalLight { // eulerRotation: "-30, -20, -40" // //ambientColor: "#333" // color: "#ffffff" // brightness: 0.3 // castsShadow: true // } PerspectiveCamera { id: camera position: "0, 150, 400" Component.onCompleted: view3D.resetView() } //! [base scene] function resetView() { camera.position = "0, 150, 400" camera.eulerRotation = "-15, 0, 0" //importNode.eulerRotation = "0, 0, 0" helper.resetScale() helper.resetPosition() } //! [instancing] //! [instancing] QtObject { id: helper property real boundsDiameter: 0 property vector3d boundsCenter property vector3d boundsSize property alias scaleFactor: wheelHandler.factor property alias position: importNode.position function resetScale() { wheelHandler.factor = boundsDiameter ? 300 / boundsDiameter : 1.0 } function resetPosition() { position = Qt.vector3d(-boundsCenter.x*scaleFactor, -boundsCenter.y*scaleFactor, -boundsCenter.z*scaleFactor) } function updateBounds(bounds) { boundsSize = Qt.vector3d(bounds.maximum.x - bounds.minimum.x, bounds.maximum.y - bounds.minimum.y, bounds.maximum.z - bounds.minimum.z) boundsDiameter = Math.max(boundsSize.x, boundsSize.y, boundsSize.z) boundsCenter = Qt.vector3d((bounds.maximum.x + bounds.minimum.x) / 2, (bounds.maximum.y + bounds.minimum.y) / 2, (bounds.maximum.z + bounds.minimum.z) / 2 ) console.log("Bounds changed: ", bounds.minimum, bounds.maximum, " center:", boundsCenter, "diameter:", boundsDiameter) view3D.resetView() } } //! [bounds] PrincipledMaterial { id: default_material_material baseColorMap: Texture { source: "file:albedo.jpg" } normalMap: Texture { source: "file:normal.jpg" } roughnessMap: Texture { source: "file:roughness.jpg" } heightMap: Texture { source: "file:displacement.jpg" } } Model { id: importNode source: "file:asset.mesh" scale: Qt.vector3d(helper.scaleFactor, helper.scaleFactor, helper.scaleFactor) onBoundsChanged: helper.updateBounds(bounds) eulerRotation: Qt.vector3d(-90, 0, 180) receivesShadows: true castsShadows: true materials: [ default_material_material ] PointLight { position: importNode.bounds.maximum.plus(Qt.vector3d(-100, 100, -100)) color: "#ffffff" castsShadow: true } } //! [bounds] } //! [camera control] WasdController { controlledObject: camera } WheelHandler { id: wheelHandler property real factor: 10.0 onWheel: (event)=> { if (event.angleDelta.y > 0) factor *= 1.1 else factor /= 1.1 } } PointHandler { id: rotateHandler acceptedButtons: Qt.MiddleButton onPointChanged: { if (Math.abs(point.velocity.x) >= Math.abs(point.velocity.y)) importNode.eulerRotation.y += point.velocity.x / 2000 else importNode.eulerRotation.x += point.velocity.y / 2000 } } //! [camera control] }