Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.3.1
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None
Description
The following code crashes for me on macOS when I use the OpenGL rendering interface.
QQuickWindow::setGraphicsApi(QSGRendererInterface::OpenGL);
import QtQuick import QtQuick.Controls import QtQuick.Layouts import QtQuick.Scene3D import Qt3D.Core import Qt3D.Extras import Qt3D.Input import Qt3D.Logic import Qt3D.Render ApplicationWindow { visible: true width: 1024 height: 768 Scene3D { anchors.fill: parent; Entity { components: [material, mesh] RenderSettings { activeFrameGraph: ForwardRenderer {} } TorusMesh { id: mesh } PhongMaterial { id: material } } } }
I get:
SecTaskLoadEntitlements failed error=22 cs_flags=20, pid=63415
SecTaskCopyDebugDescription: myapp[63415]/0#-1 LF=0
No GLSL shader code found (versions tried: QList(120) ) in baked shader QShader(stage=0 shaders=QList(ShaderKey(0 Version(100 QFlags()) 0), ShaderKey(1 Version(410 QFlags()) 1), ShaderKey(1 Version(320 QFlags(0x1)) 0), ShaderKey(1 Version(300 QFlags(0x1)) 0), ShaderKey(2 Version(50 QFlags()) 0), ShaderKey(1 Version(450 QFlags()) 1), ShaderKey(1 Version(150 QFlags()) 1), ShaderKey(1 Version(440 QFlags()) 1), ShaderKey(1 Version(460 QFlags()) 1), ShaderKey(1 Version(430 QFlags()) 1), ShaderKey(1 Version(420 QFlags()) 0), ShaderKey(1 Version(100 QFlags(0x1)) 1), ShaderKey(2 Version(50 QFlags()) 1), ShaderKey(1 Version(450 QFlags()) 0), ShaderKey(4 Version(12 QFlags()) 0), ShaderKey(1 Version(440 QFlags()) 0), ShaderKey(1 Version(430 QFlags()) 0), ShaderKey(1 Version(420 QFlags()) 1), ShaderKey(1 Version(330 QFlags()) 0), ShaderKey(1 Version(100 QFlags(0x1)) 0), ShaderKey(4 Version(12 QFlags()) 1), ShaderKey(1 Version(400 QFlags()) 1), ShaderKey(1 Version(410 QFlags()) 0), ShaderKey(0 Version(100 QFlags()) 1), ShaderKey(1 Version(330 QFlags()) 1), ShaderKey(1 Version(320 QFlags(0x1)) 1), ShaderKey(1 Version(300 QFlags(0x1)) 1), ShaderKey(1 Version(150 QFlags()) 0), ShaderKey(1 Version(400 QFlags()) 0), ShaderKey(1 Version(460 QFlags()) 0)) desc.isValid=true)
Failed to build graphics pipeline state
In the console, and a crash in QOpenGLFunctions::glDrawElements