Description
If you in a fragment shader call texture() multiple times with different textures you get the following problems
- text in Quick and Quick Controls item gets corrupted
- one of the textures are rendered on the scene (even though the current shader and geometry should not render anything)
The problem disappears if you
- resize window
- change renderPolicy from OnDemand to Always
Other notes:
- problem not seen with Qt 5.12.7 or Qt 6.3.1
- attached image and project example