Details
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Bug
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Resolution: Unresolved
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P3: Somewhat important
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None
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5.14.2, 5.15.2, 6.2.4, 6.3.1, 6.4.0
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None
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Ubuntu desktop 20.04
Description
In a QtQuick.Window, when trying to use transparent Entity in a Scene3D with a transparent ClearBuffer the resulting blending color/alpha is wrong.
The material I'm using is PhongAlphaMaterial. I know it's deprecated but it's the one that let me set BlendEquationArguments
Also tried to change to DiffuseSpecularMaterial but also getting wrong results.
- This is what I get when I run the attached code:
As you can see the red-transparent sphere its not completely visualized.
- Result without setting BlendEquationParams to Sphere marerial (color should be red):
Here is another post I did with more info