Details
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Suggestion
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Resolution: Done
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P2: Important
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None
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None
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b5e3effd8a (qt/qtquick3d/dev)
Description
When using principled materials, it would be good if the API would allow user to control if the colors from the mesh are used in rendering.
In principle, this would be a boolean and when set, vertex colors would be read from the mesh and pass them over to fragment shader in the final pass.