Details
Description
It should be posible to re-import assets after making some necessary changes to an assest on import. Currently when you import an asset QML and resource files are generated. Many times it is necessary to adjust that imported QML (change materials, or textures used, and maybe export certain nodes via aliasing). Right now if you were to re-import that asset it would overwrite any changes made. We should have a way to store some information about what needs to be changed after import so that we can restore the user changes.
This likely requires metadata and additional tooling.
Attachments
Issue Links
- relates to
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QTBUG-125404 balsam --options-file option not documented
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- Reported
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QTBUG-106953 Advanced Asset import Editor
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- Open
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For Gerrit Dashboard: QTBUG-106952 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
437851,5 | Make QSSGSceneDesc better suited for dynamic editing | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
438661,2 | Remove QSSGSceneDesc::Scene::create() | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
439689,8 | Reduce number of memory allocations | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
441969,2 | Remove unneeded custom data types | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
441970,2 | Replace QSSGSceneDesc::Value with QVariant | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
446022,6 | balsam: support asset re-import | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |