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    Bug 
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    Resolution: Duplicate
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     Not Evaluated Not Evaluated
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    None
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    6.4.0
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    None
ShaderEffectSource when applied changes the source image so that pixel-level shaders can't be applied.
In the attached example there is an image with Bayer pattern. Run the application - the image is correctly shown. Uncomment the ShaderEffectSource. The expected result is that the image should stay unchanged, but no bayer pattern visible anymore.
UPD: could be the same issue as here https://bugreports.qt.io/browse/QTBUG-107691
- duplicates
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                    QTBUG-107691 ShaderEffectSource/layer always accounts for high DPI in textureSize, cannot work with pixels (Incorrect image when layer.enabled is true) -         
- Closed
 
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