Details
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Bug
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Resolution: Invalid
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P1: Critical
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6.4.0
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None
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Ubuntu 22.04
Description
It seems like Quick 3D Textures are not rendering properly in WebAssembly. The mesh becomes black. I made a small reproducible example project using a sphere with a texture sourced from a PNG image. In GCC, it looks like I expect and in WebAssembly it is rendered black. (see screen shots)
Attachments
For Gerrit Dashboard: QTBUG-107780 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
440694,2 | rhi: gl: Skip the prim.restart enable on WebGL2 | dev | qt/qtbase | Status: MERGED | +2 | 0 |
440696,5 | Catch the lack of NPoT repeat/mipmap support for basic texturing | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |
440805,2 | rhi: gl: Skip the prim.restart enable on WebGL2 | 6.4 | qt/qtbase | Status: MERGED | +2 | 0 |
440809,7 | Catch the lack of NPoT repeat/mipmap support for basic texturing | 6.4 | qt/qtquick3d | Status: MERGED | +2 | 0 |