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Bug
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Resolution: Fixed
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P2: Important
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None
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6.4.0
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None
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4c7f2d3291a842c33b0ba48f968d0dcc1df277b5
When using QtQuick3D.SpatialAudio with multiple spatial sounds, the sounds eventually stop playing. The sounds do not all stop at the same time, so this seems to happen at the decoding/spatial calculation stage, and is not an issue with CoreAudio playback.
Can be reproduced with: https://codereview.qt-project.org/c/qt/qtmultimedia/+/419675