Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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None
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6.4.1, 6.5.2
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None
Description
Hello there!
Just a small request (or so it seems).
I'm implementing custom RHI texture (QSGTexture subclass) and I would really like to see several more RBG formats available, namely RGBA16 and RGBA32. From what it seems, all RHI backends support them (even if not, that can be checked - QRhi::isTextureFormatSupported), so required changes are minimal. Tested OpenGL and d3d11 source code update myself.
(current list of RBG formats is: RGBA8, BGRA8, RGBA16F, RGBA32F and RGB10A2)
Thanks!
Attachments
Issue Links
- is duplicated by
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QTBUG-125225 RHI - Support for int texture formats
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- Reported
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Gerrit Reviews
For Gerrit Dashboard: QTBUG-109255 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
620054,5 | rhi: add R8SI, R32SI, RG32SI, and RGBA32SI "exotic" texture formats | dev | qt/qtbase | Status: NEW | 0 | 0 |