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Task
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Resolution: Won't Do
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P3: Somewhat important
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None
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None
In the following case (pause followed by infinite loop) its hard to get the correct alwaysRunToEnd behavior.
SequentialAnimation on rotation {
id: rotationAnim; running: false; alwaysRunToEnd: true
PauseAnimation { duration: container.pause }
SequentialAnimation {
loops: Animation.Infinite
NumberAnimation { from: 0; to: 2; duration: 50 }
NumberAnimation { from: 2; to: -2; duration: 100 }
NumberAnimation { from: -2; to: 0; duration: 50 }
}
}
One option might be to allow alwaysRunToEnd to be set on sub-animations, and handle that correctly (requires research).