Details
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Task
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Resolution: Unresolved
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P2: Important
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None
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6.5
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None
Description
Currently sampler uniforms (image properties, iSource, blur items) are only availabl in fragment shader, not in vertex shader. This means that effects can't use textures in vs.
Should all images automatically be available also in vs or should there be an option in image property dialog? Check that are unused ones optimized away in baked shaders or is there some overhead?