XMLWordPrintable

    • Icon: Technical task Technical task
    • Resolution: Fixed
    • Icon: Not Evaluated Not Evaluated
    • None
    • None
    • None

      Currently we are using qTriangulate() and then splitting up the triangles afterwards. This is similar to what the Loop-Blinn paper does, but our triangulator seems to produce a lot of very narrow triangles. The issues are especially noticeable when using the stroke shader (which is not discussed by Loop-Blinn).

      Investigate either finding a better algorithm, or creating a new one that creates suitable triangles that don't need to be split.

        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

            esabraha Eskil Abrahamsen Blomfeldt
            tvete Paul Olav Tvete
            Votes:
            0 Vote for this issue
            Watchers:
            2 Start watching this issue

              Created:
              Updated:
              Resolved:

                There are no open Gerrit changes