Description
Using Qt 3D with QML. Seems like the uniform "skinningPalette" is not uploaded to the vertex shader when using the RHI backend. I found no reference to it in the source code for the RHI renderer (https://code.qt.io/cgit/qt/qt3d.git/tree/src/plugins/renderers/rhi/renderer/renderview.cpp#n1041), even though documentation online says this uniform should exist, and there's no mention of armature animations only being supported on OpenGL.
Attachments
For Gerrit Dashboard: QTBUG-112706 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
472104,4 | Upload skinningPalette uniform to shaders with the RHI backend | dev | qt/qt3d | Status: MERGED | +2 | 0 |