Details
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Suggestion
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Resolution: Unresolved
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P2: Important
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Description
I would want a Geometry Node / Material / Material Shader to render into a texture (texture render target).
My usecase is that I want shader-based blending effects between several nodes within one QuickItem. In addition it would be nice to provide a shared texture to render into and to have the ability to let several nodes render into this one texture (i.e. creating a texture atlas).
As well as allowing to create layered QSGTextures that can be reused by several nodes.
You can do such things with using the private QRhi Framework.