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  1. Qt
  2. QTBUG-113424

Allow a QSG*Node to render into a QSGTexture

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Details

    • Suggestion
    • Resolution: Unresolved
    • P2: Important
    • None
    • None
    • Quick: SceneGraph
    • None

    Description

      I would want a Geometry Node / Material / Material Shader to render into a texture (texture render target).

      My usecase is that I want shader-based blending effects between several nodes within one QuickItem. In addition it would be nice to provide a shared texture to render into and to have the ability to let several nodes render into this one texture (i.e. creating a texture atlas).

      As well as allowing to create layered QSGTextures that can be reused by several nodes.

      You can do such things with using the private QRhi Framework.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            jbosb Jeremias Bosch
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              Updated:

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