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      Arcs / circles cannot be represented by quadratic curves at all and thus will always look wrong with the curve renderer. We should add a special case shader for this case, applying the same tricks as for quads, but rendering proper arcs instead. Then we can detect arcs in the shape and get these looking more correct.

      This is very visible in the Qt Quick Shapes example, which contains a circle in one of the shapes.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            esabraha Eskil Abrahamsen Blomfeldt
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