Details
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Bug
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Resolution: Fixed
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P2: Important
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6.5.1
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None
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861b4af35 (6.6), 555e64e54 (6.5), 890ec084d (dev)
Description
Since updating to 6.5.1, I have a problem with deleting all nodes in a quick3d scene. Specifically, with a complex scene graph, when I delete the root node, the code freezes for a very long time, around 1 minutes (this time increases with the size of the geometry). Before 6.5.1, this part was instantaneous.
If you do a setParentItem(nullptr) on the root node, the c++ function terminates fine but it's in the next event loop that it freezes.
I didn't see anything special in the changelog, are there any changes to be made?
I tested on a MacBook Os Ventura.
Idem also with current dev version.
Attachments
Issue Links
- relates to
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QTBUG-110160 Continuous memory growth when the source of Loader 3D{} continues to change
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- Closed
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