Details
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Sub-task
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Resolution: Done
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P2: Important
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None
Description
Do we really have to add the ifdef QSG_MULTIVIEW machinery to each and every vertex shader?
And what does this mean for user-provided materials? And for ShaderEffect?
Attachments
Issue Links
- depends on
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QTBUG-114871 Enable multiview render targets with the Qt Quick scenegraph (covers render target plumbing, not actual full multiview rendering support)
- Closed