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    • 5546f41b0 (dev), 8ee3871d8 (6.6)

      We add additional triangles on the outside of the shape to make room for antialiasing. Currently, these triangles can be extremely large, adding to the fragment shader load.

      These triangles should be as small as possible. Ideally, we should use the same trick as for the outline and add precisely the necessary amount of extra space using the vertex shader.

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            tvete Paul Olav Tvete
            tvete Paul Olav Tvete
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