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    • Technical task
    • Resolution: Duplicate
    • P3: Somewhat important
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    Description

      Currently, the only way to have an outline width specified in pixels is to modify the pen width each time the scale changes. Since we already do pixel-scale magic in the vertex shader, it should be possible to support this without re-triangulating everything. This will probably require adding cosmetic pens as a concept in the QuickShapes API.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            tvete Paul Olav Tvete
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