Details
-
Technical task
-
Resolution: Duplicate
-
P2: Important
-
None
-
None
-
None
Description
Parking lot for features that would be nice to have, but we're not doing right now.
- Testing if a point is inside the shape
- Reuse a ShapePath in several different items without retriangulating from scratch [maybe also look into sharing graphics resources, but that is a scenegraph architectural issue]
- Add support for cosmetic pens
- Do stroke and fill in the same shader
- Expose QPainterPath to QML and allow getting and setting it from the ShapePath to make it possible to generate QPainterPaths in C++ and use them in Qt Quick
Attachments
Issue Links
- relates to
-
QTBUG-85110 Tool to convert svg to qml
- Closed
- resulted in
-
QTBUG-120995 Improve performance of CurveRenderer
- Reported
-
QTBUG-119114 Fill gap between QPainter and Qt Quick Shapes
- Reported
-
QTBUG-120993 Add API to re-use a ShapePath between multiple shapes
- Reported
-
QTBUG-120994 Expose QPainterPath as value type in QML
- Reported