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      Parking lot for features that would be nice to have, but we're not doing right now.

      • Testing if a point is inside the shape
      • Reuse a ShapePath in several different items without retriangulating from scratch [maybe also look into sharing graphics resources, but that is a scenegraph architectural issue]
      • Add support for cosmetic pens
      • Do stroke and fill in the same shader
      • Expose QPainterPath to QML and allow getting and setting it from the ShapePath to make it possible to generate QPainterPaths in C++ and use them in Qt Quick

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            qt.team.graphics.and.multimedia Qt Graphics Team
            tvete Paul Olav Tvete
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