Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.5.2, 6.6.0 Beta4
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None
Description
THe Thermostat example does not show a top level window/UI on launch if launched from a second monitor.
Output on primary monitor, with QSG_INFO environment varialbe set:
qt.scenegraph.general: threaded render loop qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.68 ms qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.68 ms qt.scenegraph.general: Creating QRhi with backend D3D11 for window 0x247c4284640 (wflags 0x1) Graphics API debug/validation layers: 0 Debug markers: 0 Timestamps: 0 Prefer software device: 0 Shader/pipeline cache collection: 1 qt.rhi.general: FLIP_* swapchain supported = true, ALLOW_TEARING supported = true qt.rhi.general: Default swap effect: FLIP_DISCARD qt.rhi.general: Adapter 0: 'Intel(R) UHD Graphics' (vendor 0x8086 device 0x9BC4 flags 0x0) qt.rhi.general: using this adapter qt.rhi.general: Adapter 1: 'NVIDIA Quadro T1000 with Max-Q Design' (vendor 0x10DE device 0x1FB9 flags 0x0) qt.rhi.general: Adapter 2: 'Microsoft Basic Render Driver' (vendor 0x1414 device 0x8C flags 0x2) qt.scenegraph.general: Created QRhi 0x247cad42180 for window 0x247c4284640 qt.scenegraph.general: MSAA sample count for the swapchain is 1. Alpha channel requested = no. qt.scenegraph.general: rhi texture atlas dimensions: 4096x4096 qt.scenegraph.general: animation driver switched to timer mode
Output on second monitor, with QSG_INFO environment variable set:
qt.scenegraph.general: threaded render loop qt.scenegraph.general: Using sg animation driver qt.scenegraph.general: Animation Driver: using vsync: 16.68 ms
When running the application in a debugger, one can see all threads are idling.
qtdiag output:
Attachments
Issue Links
- resulted in
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QTBUG-117418 Main widget with 'too big' size does not show on 2nd screen in two-monitor setup (Windows)
- Open