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  1. Qt
  2. QTBUG-104122 Anti-aliased curve rendering for shapes
  3. QTBUG-117497

Parallelize path processing to increase performance

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      Converting QPainterPath to QuadPath (cubic to quads) should be easily parallelizable.

      Probably also other parts of the path pre-processing, such as overlap detection.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            vgt Eirik Aavitsland
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