Details
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Suggestion
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Resolution: Unresolved
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P2: Important
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None
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None
Description
Qt 3D allows us to filter out entities: https://doc.qt.io/qt-6/qml-qt3d-render-layerfilter.html Could we get the same functionality in Qt Quick 3D?
Use cases
- Showing the same scene on 2 views side-by-side, where one shows a solid material view and another uses a wireframe or alpha enabled material - but where the nodes' transformations are being animated by some live data. So you see the "real" model and the "skeleton" model at the same time, from the same data source
- A Google Maps-like satellite + terrain + political + roads + traffic layers - in different views, from the same data source
- Enabling and disabling nodes per viewport. (Currently, you can only do this at the node level which affects all View3Ds)
- Enable/disable lights in different viewpoints
Attachments
Issue Links
- covers
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QTBUG-94801 Add camera filter to hide nodes for cameras
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- Reported
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- relates to
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QTBUG-103449 Add posibility to tag objects for grouping
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- Reported
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QTBUG-120101 Allow user to define rendering layers
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- Open
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