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Bug
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Resolution: Won't Do
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P3: Somewhat important
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None
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5.15.15
A reproducer:
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
ChartView {
title: "Line Chart"
anchors.fill: parent
antialiasing: true
LineSeries {
useOpenGL: true
name: "Line"
XYPoint {
x: 0
y: 0
}
XYPoint {
x: 1.1
y: 2.1
}
XYPoint {
x: 1.9
y: 3.3
}
XYPoint {
x: 2.1
y: 2.1
}
XYPoint {
x: 2.9
y: 4.9
}
XYPoint {
x: 3.4
y: 3
}
XYPoint {
x: 4.1
y: 3.3
}
}
}
}
Set useOpenGL to true and false and deploy to target, one can see that with useOpenGL enabled, the line is less sharp, looking blurred and under-antialiased. I am testing on a Apalis iMX6 which has Vivante GC2000 GPU. So OpenGL ES should be supported.
I am still trying to take screenshot for target though. Also, testing Qt 6.