Details
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User Story
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Resolution: Unresolved
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P2: Important
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Description
Similar to unity's rendering layers and utilization of culling mask: https://docs.unity3d.com/Manual/Layers.html we should be able to define per camera which layers it is rendering.
The use-case is simple, as user I want to modify appearance of materials but not having the same parameters affecting all models, so I would like to define separate layers where effects are applied.
Currently with Qt 6.5's extendedSceneEnvironment all material effects are applied as post processing effect, thus affecting all models in the scene. This is good if you have just one model in the scene but consider a scene with multiple models and this is not feasible anymore.
Attachments
Issue Links
- relates to
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QTBUG-103449 Add posibility to tag objects for grouping
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- Reported
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QTBUG-118583 Qt Quick 3D: Support layers/filtering
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- Open
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