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Details

    • Technical task
    • Resolution: Fixed
    • P2: Important
    • None
    • Multimedia
    • None
    • All
    • 1d6bb23f6 (dev), 07059d4d1 (6.7), 9125f3701 (6.6), 3cfce6a00 (tqtc/lts-6.5), 11baa8dc3 (dev), 8ead4ab0f (6.7), a6b007a8c (6.6), e75e88ff4 (tqtc/lts-6.5)

    Description

      Upon loading textures from data, we do extra data copy:
      subresDesc.setData(QByteArray(ptr, size));

      We should reduce the data copies to reduce CPU loading.
      Loading textures from memory happens in many cases:

      • most of camera implementations
      • most of screen and window capture implementations
      • software decoding
      • disabled hw texture conversion.

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            artemiy Artem Dyomin
            artemiy Artem Dyomin
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            Dates

              Created:
              Updated:
              Resolved: