Details
Description
Using View3D as sourceItem for texture doesn't work in XR. Includes modified XR-simple that can be used to repro the issue.
Output the application gives before it crashes:
W Qt_XR_Picking_Demo: prepareRenderPass() called with an already prepared render pass context
W Qt_XR_Picking_Demo: No QSGTexture provided from updateSampledImage(). This is wrong.
W Qt_XR_Picking_Demo: recordRenderPass() called without a prepared render pass context
W Qt_XR_Picking_Demo: prepareRenderPass() called with an already prepared render pass context
F Qt_XR_Picking_Demo: ASSERT: "m_currentLayer != nullptr" in file C:/Users/elhautal/Documents/QtSource/qt6/qtquick3d/src/runtimerender/rendererimpl/qssgrenderer.cpp, line 580
F libc : Fatal signal 6 (SIGABRT), code -1 (SI_QUEUE) in tid 24883 (qtMainLoopThrea), pid 24857 (example.picking)
Attachments
Issue Links
- relates to
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QTBUG-121939 Invisible View3D as Texture.sourceItem does not work
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- Reported
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QTBUG-124568 Texture.sourceItem heap-use-after-free error
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- Closed
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