Details
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Sub-task
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Resolution: Fixed
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P2: Important
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4c49e0fde (dev), bc61d6fcf (dev)
Description
Relevant for OpenGL ES (3.2) on the Quest 3 when running as a native Android application. Some logic may be lacking both on the non-multiview and on the multiview code path in the OpenGL backend.
Attachments
For Gerrit Dashboard: QTBUG-122669 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
547154,5 | rhi: gl: Add GLES-specific multisample rendering to texture path | dev | qt/qtbase | Status: MERGED | +2 | 0 |
547166,9 | rhi: Make it possible to discard depth/stencil even when using a texture | dev | qt/qtbase | Status: MERGED | +2 | 0 |