Details
Description
If ExtendedSceneEnvironment texture properties are assigned different texture at runtime, the effect doesn't visibly change.
For example, see attached application which ties different lutTexture to different state.
The texture used will be whatever is set to the state shown at startup of the application and changing the state at runtime doesn't visibly affect the view.
The example is about lutTexture but the assumption is that all textures in ExtendedSceneEnvironment behave similarly.
This makes using ExtendedSceneEnvironment in Qt Design Studio awkward, as you need to manually reset the puppet after texture change to see the new texture in use. The state previews won't ever render properly even with reset, though.
This also makes using full scene environment in 3D edit view in QDS difficult if texture property values cannot be meaningfully changed at runtime.
Attachments
Issue Links
- resulted from
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QDS-12127 Make edit 3D use ExtendedSceneEnvironment when main scene uses it
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- Closed
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