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  1. Qt
  2. QTBUG-123457

Way to add own mipmaps

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    Description

      User requested for feature to add individual midmap levels for texture which is used in QtQuick3d scene:

      "Ideally I would like to define the levels by some kind of array of image file URLs (so an array instead of a single URL for the Texture source property). For now I am using the automatic mipmap generation, but for precise control of the scene I am rendering I prefer making the mipmap textures myself."

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            qt.team.graphics.and.multimedia Qt Graphics Team
            tero.pelkonen Tero Pelkonen
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