Details
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Bug
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Resolution: Fixed
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P3: Somewhat important
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6.7
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None
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bd34c04b0 (dev), 013a0c981 (6.8)
Description
How to reproduce:
- Open the Qt quick 3d physics -cannon example
- Press on fire
- You can see on the left side that the shadow will start to flicker after that the boxes have been hit
Expected result:
The shadow should not be moving
Actual result:
The shadow is flickering
Special notes:
After testing it seems that simply firing the canon causes the flickering to start. The ball does not need to touch any of the red cubes, simply to be fired for the flickering to occur.
Attachments
Issue Links
- is covered by
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QTBUG-116885 Improved shadow mapping in Qt Quick 3D
- Closed
For Gerrit Dashboard: QTBUG-124796 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
564365,6 | Adapt to Qt 6.8 shadowmap changes | dev | qt/qtquick3dphysics | Status: MERGED | +2 | 0 |
566199,2 | Adapt to Qt 6.8 shadowmap changes | 6.8 | qt/qtquick3dphysics | Status: MERGED | +2 | 0 |