Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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5.14.2
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None
Description
in a qt3d program, QtConcurrent seems conflicked with Scene3D item. it makes application blicking, with cpu high usage (more than 80% as usually), and the UI is NOT active as well, some ui item won't render.
i do a testing on Qt official example : advancedcustommaterial.pro.
i add the next code to this example, it reproduces the situation that i described.
QtConcurrent::run(func, args);
if i replace with qthread, such as :
MyQThread mythread; MyQThread ::run() \{ func(args); } mythread.start();
this won't occur mistakes, so it must be problem to QtConcurrent with qt3d/Scene3D, in Qt ver: 5.14.2, Win32 platform(no extra gpu, with cpu only).