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  1. Qt
  2. QTBUG-128922

Invalid frustum dimensions in shadowmap shader

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P1: Critical P1: Critical
    • 6.8.0 RC, 6.8.1, 6.9.0 FF
    • 6.8.0
    • Quick: 3D
    • None
    • bf3c208a6 (dev), 8e5702998 (6.8.0), b4a2aed84 (6.8)

      The 'dimensionsInverted' variable used in the shadow mapping shader is incorrectly calculated as half the size causing the pcfFactor and shadowBias to act twice as big for DirectionalLight. These properties should ideally match between the three light types; PointLight, SpotLight and DirectionalLight.

        For Gerrit Dashboard: QTBUG-128922
        # Subject Branch Project Status CR V

            qt.team.graphics.and.multimedia Qt Graphics Team
            jokarlss Jonas Karlsson
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              Created:
              Updated:
              Resolved:

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