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  1. Qt
  2. QTBUG-130353

Allow selecting OpenXR blend modes needed by see-through AR devices

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    • Suggestion
    • Resolution: Unresolved
    • Not Evaluated
    • None
    • 6.8.0
    • Quick: 3D
    • None
    • All

    Description

      Currently QtQuick3D.XR module is hardcoded to use XR_ENVIRONMENT_BLEND_MODE_OPAQUE blend mode (see XrEnvironmentBlendMode docs), but letting apps select e.g. XR_ENVIRONMENT_BLEND_MODE_ADDITIVE blend mode would add support for see-through headsets, where anything drawn black appears transparent. Now running Qt XR apps on any AR devices that don't do opaque (VR, pass-through AR) won't work.

      In comparison Unity queries (and picks from) the available blend modes using OpenXR function xrEnumerateEnvironmentBlendModes() without requiring making changes to the application side code.

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            qt.team.graphics.and.multimedia Qt Graphics Team
            jpetrell Joona Petrell
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