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  1. Qt
  2. QTBUG-130501

mediump support should take explicitly set precision into account

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Details

    • Suggestion
    • Resolution: Unresolved
    • P2: Important
    • None
    • 6.9
    • Qt Shader Tools, Quick: 3D
    • None

    Description

      The mediump precision support we currently have adds a global  precision mediump float; definition into the shader source, but does not consider the fact that any explicitly set precision will override the global one. As such, usefulness of the QT_QUICK3D_MEDIUM_PRECISION env variable is severly limited.

      Here's a snippet of one such shader:

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            lagocs Laszlo Agocs
            tokorpip Tomi Korpipää
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              Created:
              Updated:

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