Details
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Suggestion
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Resolution: Unresolved
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P2: Important
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None
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6.9
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None
Description
The mediump precision support we currently have adds a global precision mediump float; definition into the shader source, but does not consider the fact that any explicitly set precision will override the global one. As such, usefulness of the QT_QUICK3D_MEDIUM_PRECISION env variable is severly limited.
Here's a snippet of one such shader: