Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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6.8
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None
Description
Using backgroundMode: SceneEnvironment.SkyBox in VR shows that the projection is not calculated correctly, so the background seems to move as the user looks around the scene. The workaround is to use a SceneEnvironment.SkyBoxCubeMap instead, but this is inconvenient when porting an application that already uses an equirectangular lightprobe as a skybox.