Details
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Bug
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Resolution: Invalid
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Not Evaluated
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None
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6.8
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None
Description
If the ShapePath::fillItem's texture size is greater then Shape's size, and use Shape.PreserveAspectFit fill mode, The texture looks not smooth. An example:
Shape { width: 500 height: 500 fillMode: Shape.PreserveAspectFit preferredRendererType: Shape.CurveRenderer ShapePath { strokeWidth: 0 fillItem: textureProviderItem PathRectangle { width: 1000 height: 1000 topLeftRadius: 20 topRightRadius: 20 bottomLeftRadius: 20 bottomRightRadius: 20 } } }
Shape(Maybe should is ShapePath?) needs add `smooth` and `mipmap` properties, that properties like as Image::smooth and Image::mipmap.